Unity Demo
Unity Demo
Currently, we are unable to drag windows between displays, so as an initial method of testing the dragging functionality and as a way of incorporating manipulation of game objects into our project, we have created a demo in the Unity game engine that allows for clicking on objects, which attaches them to a user’s hand. At this point, they can drag the held object to a different display, where a second click releases it.
As well as dragging, the demo allows users to rotate objects in place again by clicking on the object to attach it to their hand and then moving their hand to rotate it touchlessly. We have provided buttons on one display that the user can click on to select whether they want to drag an object or rotate it, allowing them to seamlessly and intuitively grab an object, drag it to another display, place it down, and then rotate it to view it from any angle.
Refer to the Unity demo post in the presentations section to see the demo in use.