HoloLens application first prototype
Conducted by Timur Kuzhagaliyev
Overview
This demonstration was built using the bits and pieces from all of the previous experiments. Here's a summary of major additions:
- Improved folder hierarchy structure, making it easier to download and import new objects in the future.
- Fixed BoxCollider generation for child meshes and the combined object itself.
- Every object (e.g. root Unity
GameObject
for every model and DICOM image) now has 2 children:BoundingBox
, which is the cube representing the bounding box of the object that appears whenever Gaze cursor hovers over the model, and theParts
, which holds the rest of relevant parts of the object, such as model components or the plane for DICOM images. - Bounding boxes now appear when the combined model is hovered with Gaze.
- Menus responsible for triggering rotation, translation and scaling modes now appear on top of the bounding boxes.
- Translation, rotation and scaling now works as intended.
- Data markers can now be used to add text notes or voice recordings to model meshes.
- Multiple objects can now be loaded into the scene.