Week 3- 4

Introduction Weeks

Week 3

Our goal is to develop a generator template for a series of web presences for each of the MI34 project case studies. This involves creating user guides, demonstration videos, and a user registration system. A key aspect of our project is the integration of accessibility features like eyegaze and facial navigation, making our solutions inclusive and innovative. Additionally, we're coordinating with UCL to deploy apps across platforms like Steam, Epic Games, and the Windows Store. Our third week was pivotal. We initiated discussions with Dean to understand the project requirements. A follow-up meeting helped us confirm these requirements and align our objectives. We held a critical team lead meeting to streamline our strategies and ensure everyone was on the same page. A significant part of the week was dedicated to researching Human-Computer Interaction (HCI), laying the groundwork for our user-centric approach.

Week 4

This week, we focused on gathering user requirements and creating personas. This exercise helped us visualize our end-users and tailor our designs to meet their needs. We spent considerable time on Figma, designing the user interface. This tool allowed us to create and iterate on our designs rapidly. We also attempted to run a sample motionInput, a crucial step in understanding the technical feasibility of our ideas. Our journey so far has been a blend of technical challenges and learning opportunities. Each week brings us closer to our goal, teaching us the value of collaboration, planning, and user-centric design. As we move forward, we anticipate delving deeper into the development phase, where our ideas will start taking a tangible form.