Human-Computer Interaction

Architecture Diagram


Storyboards

Dennis:



Mary:



Sketches


  • The user interface of our project consists of the conversation between SOTA and the child.
  • Hence, we used a flow chart which demonstrates an idea of how the conversation/story branches
  • At certain events in the story, the child will be given a number of choices to select one from
  • Depending on the choice, the progression of the story will be different



Heuristic Evaluation

Heuristic (Nielsen) Problem Solution
Flexibility Telling the instructions each time the game starts is boring Robot asks the child if he would like to hear the rules when it is powered on
User control and freedom The child may get bored or distracted at any point during the interaction The child can choose to stop the game at any point and the robot will power off
Visibility of system status No feedback to encourage child to respond correctly The robot moves its arms if the child answers the quiz questions right


User Evaluation

We used the “Wizard of Oz” technique on adult people (although our real users are children aged 4-5), having users interact with the robot impersonated by one of the team members.

We asked our users two main questions:

  • Did you feel sufficiently involved in the story?
  • Did you feel that SOTA was responsive enough?



Final Prototype