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☑️ Evaluation

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☑️ Evaluation

Published on Mar 09, 2021 by Team 26

Summary of Achievements

Completion of Requirements

Requirement Must/should/could have? Completed? Contributors
The system must have the same functionality as version 1, omitting features no longer relevant. Must have Yes Saachi, Chris
The system must have the same interface on Android & iOS. Must have Yes Saachi, Chris
Well documented codebase. Must have Yes Saachi, Chris
Easily maintainable codebase. Must have Yes Saachi, Chris
Nudge user to share their graph as a PDF if their score falls twice over any two weeks. Must have Yes Chris
Also nudge user if there is no step count in over two days. Must have Yes Chris
The weekly wellbeing score must be gathered from the user at Sunday 12pm (by default). Must have Yes Saachi, Chris
Ask the user for consent to collect their wellbeing data. Must have Yes Saachi, Chris
If consented, share the user’s wellbeing data by POSTing to a server. Must have Yes Chris
Passively collect movement data from pedometer. Should have Yes Saachi, Chris
Display a graph that cross references pedometer and wellbeing data. Should have Yes Chris
Allow users to securely send their wellbeing data to other users (e.g. through e2e encryption). Could have Yes Chris
Facilitate adding users to their network in a convenient way, considering lockdown/remote work. Could have Yes Chris
Allow users to nudge other users through the app. Could have Yes Saachi, Chris
Design the system for a user aged between 13 & 99. Should have Yes Saachi, Chris
Present an accessible colour scheme to those who are colour-blind. Could have Yes Saachi, Chris

We have completed 100% of the key requirements (‘must have’ and ‘should have’). We have completed 100% of the optional requirements (‘could have’).

Our individual contribution table can be found on the Appendices page.

Critical Evaluation

User interface

ui 2 ui 2 ui 1 ui 1

Our user interface implements the design principles of Visibility, Feedback and Affordance. The clear symbols or few words of explanation inside each button and the obviously interactive features reflect this. Affordance is implemented by how NudgeMe provides methods of keeping track of one’s wellbeing and sharing it, but these can be used flexibly by the user in whichever way suits them best. Our testers praised the UI for its simplicity. The wellbeing score circle and the step goal progress animation are two UI elements that we created from scratch, making the NudgeMe UI unique and memorable.

If we had time, an unread symbol to indicate an unseen step goal also would have been an excellent addition. Additionally, using a URL shortener for the deep link would prevent any confusion caused by the long and unfamiliar link.

Since our application’s target group has a broad range of ages, including older people who may not be as familiar with technology, the UI needed to be simple, straightforward and easy to use, and I believe we achieved this.

Overall, we believe our UI is good.

Functionality

  • The application we are delivering covers 100% of the MoSCoW requirements. The application has been tested on users by the team and feedback has shown that NudgeMe fulfils the intended functionality.
  • We proposed and delivered an innovative way to connect with others privately (through our network sharing architecture), which extended the scope of the original requirement.
  • We provide multiple ways in which the user could engage in the main interactions of our app. For example, to add a friend they can scan a QR code or they can tap on their friend’s deeplink. To share their wellbeing graph, they can share a generated PDF or share it in-app with someone in their network.

Therefore, we believe the functionality of our app is very good.

Stability

As we walked through and tested the application, we ensured that even minor rendering bugs (e.g., due to screen sizes), were fixed. In addition, although we have not migrated to using Dart’s null safety (due to it being released near the end of the project), Sentry’s remote error reporting allowed us to track and fix many null pointer issues. Therefore, the final application is very stable and does not suffer from any crashes.

We believe the application’s stability is very good.

Efficiency

We profiled the mobile application using integration tests with Flutter. This provided us with concrete data to determine if the application UI rendered smoothly. (In this case, ‘efficiency’ would directly translate to a smoother UI.) Our results showed that we had average build times of less than 16ms, translating to a framerate of about 60 FPS. One area of improvement may be to perform more profiling extensive tests, as there are parts of the UI we did not test rigorously (i.e., analysing frame build times).

For the back-end visualization, we were pleased with the GTmetrix score of a B, which is much higher than the previous version. Having Google Maps embedded in a webpage usually reduces performances noticeably, which is why a score of “B” is more than satisfactory.

Therefore, we believe the efficiency of the overall system is very good.

Compatability

ui 1

Flutter supports versions upward of iOS 8 and API 20. Throughout development, we tested the application on 2 iPhone 6’s with iOS 13.6 and iOS 14.4, and 2 Android devices. Our testers also had different versions of iPhones. On all these devices, we ensured the UI and functionality were preserved. Since we did not have devices older than these and the simulators only support newer phones, we could not test on older devices than these and if we had, this would have slowed down the development process.

Therefore, we believe NudgeMe’s compatibility is good.

Maintainability

The core of maintainability is to set up a codebase in such a way that it is clear how the architecture of the system works. This makes it easier to refactor and/or extend. We believe we have done that.

The structure of our Flutter codebase is split up into distinct parts, with top level files serving as utility code, the model directory holding database helpers, the pages directory holding widgets that display pages, etc. Our tests also mirror this structure.

We have commented the codebase thoroughly, and given particular detail to any sections that may contain subtle or unusual bits of logic. For one example, we gave a short paragraph of description to explain the use of a certain widget on the support page.

One possible inconvenience that may arise from maintaining or extending our codebase is that it may first need to be migrated to use the latest Flutter/Dart null safety features before any changes could be made. This is because the null safety feature was released after we had finished our development process (early March 2021). Regardless, it’s not necessary to be migrated, but would be recommended to take advantage of the latest bug fixes or features from the dependencies we use.

Overall, we believe NudgeMe’s maintainability is quite good.

Project Management

We heavily utilised GitHub’s issue tracker on the central repository. We had custom labels defined, such as “priority-high” or “bug”, to quickly assess the importance and general workload pending for that week.

bug

We also self-enforced a pull request + code review strategy when adding code to the main repository. This helped pick up any bugs and ensured that the other team member was aware of the change.

In addition, we held a weekly stand-up to self-evaluate our progress for that week, assign tasks for the next week and re-evaluate the long-term goal of the project, if needed.

We believe our project management was very good.

Future work

Given additional development we could perform the following improvements:

  • We could expand the application to track further attributes of a user. One of the goals of NudgeMe is to assist the user in determining what parts of their life may improve their wellbeing. We initially did not track metrics such as number of phone calls or messages, since these kinds of data may be considered sensitive to the user. However, with the development of our e2e encrypted data sharing, the user may be more comfortable sending and receiving sensitive data.
  • We would migrate our application to use Dart’s new null safety feature, eliminating a significant class of bugs.
  • We could integrate a continuous testing service, like coveralls.io, to display branch coverage and expand our test suite to hit some branch coverage target, such as 90%. (Flutter only generates line coverage.)
  • Use a URL shortening service like bitly to make our deeplinks more user friendly. This could be done by performing an API call to bitly to shorten the existing deeplink before sending the SMS message or opening the native “Sharesheet”.

Bitly logo

  • Possibly integrate Google’s Firebase service for real time push notifications, deeplink generation and URL shortening. This would be an overhaul of the architecture, potentially removing the need for our backend Go server.
Firebase logo

A list of known bugs

We managed to fix almost all of the bugs that we encountered in our application.

However, two issues remain due to time limitations:

  1. Occasionally, the Wellbeing circle coach mark will drag and end up off-centre. - Low Priority
  2. The weekly wellbeing check notification is dismissible, which means the user may accidentally close it without doing their weekly check. This could then lead to publishing old data to the server. - Medium Priority