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Week 1-2

· One min read

We met with our clients from NAS and Intel, trying to narrow down our project specifications.

The clients suggested a 3D rendering where the students could transform a 3D object on screen with their hands, e.g. pushing down on water to make it sink down or stretching a bubble around. After research, we decided that C++ 3D libraries may be ideal for our project given that it should be optimised for Intel hardware with 3D graphics.

In the second week, our MoSCoW requirements were created before refining it with our clients.