System Design

PseudoVR Diagram:

Gaming MFCs can be created from the Pseudo-VR template we created. Spiderman was the first example of an easy to make gaming MFC we created based off this template.

Multitouch Diagram:

Facial Navigation Diagram:

The system was designed with MFC templates in mind. This approach was chosen because it allowed teams to easily and quickly create their own MFCs (Microsoft Foundation Classes) using the pre-existing building blocks that were already in place. By building upon these templates, teams were able to create a wide range of innovative projects, such as Pseudo-VR, FeetNav, Childsplay, Gesture Recorder, and Pseudo-VR Gaming, to name just a few.

In addition, similar projects were launched from Facial Navigation and In-Air Multitouch, demonstrating the versatility and usefulness of the system. Despite the vastly different functions of these projects, they were all built using the same templates. This highlights the power of our MFC approach, which provides a consistent and reliable foundation for building a wide range of applications.

By using this system, teams were able to save time and effort, while still creating unique and effective solutions to their respective problems.