Abstract

Upon stepping into the Richard Cloudesley School, we were immediately struck by the sight of numerous disabled children who harbored a deep desire to engage in computer gaming just like their peers. However, their physical limitations posed a significant barrier, rendering them unable to partake in this activity. It became evident to us that these children required specialized, adaptive AI-powered computers that could accommodate their unique needs and enable them to enjoy the thrill of gaming. Unfortunately, the prohibitive costs and intricate complexity associated with these advanced systems stand as formidable obstacles, preventing these eager young minds from accessing the gaming experiences they long for.

Our project is driven by two primary goals that reflect our vision for a more accessible digital world. First, we aim to empower developers by providing them with a comprehensive SDK for MotionInput, enabling them to integrate this technology into a variety of applications and devices. This initiative is pivotal in democratizing access to MotionInput, ensuring that its benefits reach a broad spectrum of users. Second, we are dedicated to refining the functionalities of MotionInput v3.4, tailoring it to meet the nuanced needs of both developers and, most importantly, disabled individuals.

Demo Video

Team 22

Meet the Compilation Team

Michal Bravanský

Technical Lead Client Liaison

Dexin Fu

Developer Tester & Researcher

Shu Han Ho

Developer Tester & Researcher

Seojeong Hong

Developer Blogger & Website Editor

Project Timeline

Our 4 Phase Development Process visualized using a Gannt Chart

On behalf of Team 22

We are sincerely grateful for the opportunity to contribute to the development of MotionInput and are excited to see the positive impact it will have on the lives of disabled individuals. We would like to extend our heartfelt thanks to our project partners for their unwavering support and guidance throughout this journey. We are confident that our efforts will pave the way for a more inclusive and accessible digital world.

- Michal Bravanský, Shu Han Ho, Dexin Fu, Seojeong Hong

Group Photo