📄️ Partner Introduction
Our project is made possible through collaboration with two key partners:
📄️ Project Background
Children with disabilities often face challenges in sensory engagement and interactive experiences, particularly when it comes to music therapy and interactive environments. Traditional sensory rooms are extremely expensive, putting them out of reach for many facilities, schools, and families who could benefit from them. Through extensive research, including interviews with occupational therapists and children with cognitive disabilities, we identified a critical gap in existing solutions - the absence of affordable, fully immersive, music-driven sensory environments that adapt to individual needs and preferences.
📄️ Project Goals
Our primary aim is to make sensory rooms affordable and accessible for children with disabilities by creating software that runs on standard laptops. Specifically, our goals were as follows:
📄️ Requirements Gathering
This section outlines our process for defining the requirements for Super Happy Space. We employed multiple methods to gather comprehensive insights from partners.
📄️ Use Cases
Our primary aim is to make sensory rooms affordable and accessible for children with disabilities, we hope to roll out our solution to three key areas for children; schools, hospitals, and home.
📄️ MoSCoW Requirement List
Functional Requirements