| 1 | 
                                Asteroid dodging game prototype | 
                                A game, where the player dodges randomly spawning asteroids and score is awarded for dodging for a long time without getting hit | 
                                The game worked as imagined, but text size had to be adjusted, randomized spawns restricted and ultimately, the game was not a particularly pleasant experience. | 
                                Miron | 
                                17/10/16- 13/11/16 | 
                            
                            
                                | 2 | 
                                Spatial mapping demo | 
                                A demo visualizing the spatial mapping capabilities of Hololens – showing the floor, ceiling, tables as differently colored surfaces | 
                                Everything worked as imagined, although the spatial mapping was more erroneous than we hoped for and we will have to take this into account for future prototypes. | 
                                Miron | 
                                13/11/16 | 
                            
                            
                                | 2.1 | 
                                Spatial mapping object placement demo | 
                                Placing objects automatically on previously mapped surfaces – dropping balls from the ceiling for the purpose of the demo | 
                                The ceiling was identified correctly, and the balls were also created correctly just below the ceiling, however they weren't spawning randomly, but concentrated on certain places on the ceiling. | 
                                Miron | 
                                15/11/16 | 
                            
                            
                                | 3 | 
                                Rotation/Translation demo | 
                                Picking objects up with gestures and moving them around or rotating them | 
                                The translation worked very well. Unfortunately, double tapping for rotation was quite clunky and rotation even more so. | 
                                Miron | 
                                16/11/16 - 6/12/16 | 
                            
                            
                                | 3.1 | 
                                SpatialRotation/Translation demo rotation fix | 
                                Fixing the rotational issues which rose from the previous experiment | 
                                 | 
                                Miron | 
                                7/12/16 - Current | 
                            
                            
                                | 4 | 
                                Object Marker tracking | 
                                Tracking fiducial markers and placing virtual objects to match their position | 
                                 | 
                                Tilman | 
                                10/10/16 - Current | 
                            
                            
                                | 4.1 | 
                                Using OpenCV and Aruco for tracking | 
                                 | 
                                Could not compile OpenCV in such a way to make it run on the HoloLens | 
                                Tilman | 
                                10/10/16 - 19/11/16 | 
                            
                            
                                | 4.1.1 | 
                                Building an open source Aruco project as a starting point | 
                                Used this project as a starting point: https://github.com/qian256/HoloLensArucoUnity/ | 
                                Built a working dll for the HoloLens | 
                                Tilman | 
                                10/10/16 - 1/11/16 | 
                            
                            
                                | 4.1.2 | 
                                Trying to build the Aruco project for the Unity editor | 
                                To enable work on the tracking when the HoloLens isn’t available, I need DLLs of the same code, butcompiled to run in the Unity editor | 
                                Since the given build system is based on CMake, I could not find a way to create working DLLs to run in the editor. | 
                                Tilman | 
                                2/11/16 - 9/11/16 | 
                            
                            
                                | 4.1.3 | 
                                Try rebuliding the Aruco project manually from scratch | 
                                Instead of using CMake, try to configure the build manually in the hopes of finding the error from before. | 
                                I was able to create custom project files, and to build a DLL for the unity editor, but now builds for the HoloLens do not work. | 
                                Tilman | 
                                9/11/16 14/11/16 | 
                            
                            
                                | 4.1.4 | 
                                Investigate broken DLLs for any obvious signs why Unity may not accept them. | 
                                Looking into the files and DLL specifications to look for possible incorrectly set flags or similar mismatches. | 
                                I couldn’t find any apparent cause of why Unity may not accept the DLLs. | 
                                Tilman | 
                                14/11/16 - 19/11/16 | 
                            
                            
                                | 4.2 | 
                                Using the AprilTag library for tracking | 
                                AprilTag is another library that has no dependencies and is pure C, and thus should be easier to get working on the HoloLens | 
                                 | 
                                Tilman | 
                                20/11/16 - Current | 
                            
                            
                                | 4.2.1 | 
                                Using Microsoft’s HoloToolkit code to create a standalone plugin of the AprilTag library | 
                                Making a standalone library helps to configure it to my needs, and to validate usage. | 
                                Successfully created the plugin which runs within Unity and on the HoloLens | 
                                Tilman | 
                                20/11/16 - 24/11/16 | 
                            
                            
                                | 4.2.2 | 
                                Using the provided HoloToolkit library to make a simple Unity project to place objects at their tracked position. | 
                                 | 
                                The Unity project places objects correctly, however performances is far below real-time, which is an issue. | 
                                Tilman | 
                                25/11/16 - 1/12/16 | 
                            
                            
                                | 4.2.3 | 
                                Perform performance tests using the standalone library, and optimise tracking to run in realtime. | 
                                 | 
                                 | 
                                Tilman | 
                                2/11/16 - Current | 
                            
                            
                                | 5 | 
                                Building Unity Chess Game for Hololens | 
                                Building a chess game to apply to hololens, idea is to making a multiplayer game where two hololens can interact with one another | 
                                Game is being built with assets. Game is now built and operational. Next stage is to work on how two hololens would interact with one another | 
                                Mehul | 
                                26/11/16- 05/01/17 | 
                            
                            
                                | 5.1 | 
                                Activation of game with marker tracking | 
                                Initialise Chess game with a tag | 
                                Still in progress/ Requires marker tracking to be fully functional | 
                                Mehul | 
                                26/11/16- 05/01/17 | 
                            
                            
                                | 5.2 | 
                                Chess with Gestures | 
                                Chess game to work with HoloLens Gestures | 
                                Completed with one bug, pawns currently do not move for some reason, will debug if there is time after. Currently pivoting to final game project | 
                                Mehul | 
                                05/01/17- 27/01/17 | 
                            
                            
                                | 6 | 
                                Developing Puzzle Game and Game Objects | 
                                Developing game object to assist players to complete game levels, to be manipulated by marker tracking. Developing a portal to move ball from one area of puzzle to another | 
                                Begun progress | 
                                Mehul | 
                                16/02/17- Current |