UI Design

User interface design principles and prototypes for the Portalt platform

Design Principles

Our UI design is guided by core principles that ensure an intuitive and effective user experience for both the admin dashboard and VR environments. These principles were developed through user interviews, iterative feedback, and industry best practices.

Simplicity

Clean, uncluttered interfaces that focus on essential functions. The admin dashboard uses clear hierarchies and minimal UI elements, while the VR environment maintains spatial clarity.

  • • Minimalist navigation structure
  • • Clear visual hierarchy
  • • Focused interaction points

Consistency

Uniform design patterns across both platforms ensure users can easily transfer their knowledge between different parts of the system.

  • • Consistent interaction patterns
  • • Unified visual language
  • • Standardized component design

Visibility

System status and available actions are always clearly visible to users, reducing cognitive load and improving navigation confidence.

  • • Clear system status indicators
  • • Visible action affordances
  • • Spatial awareness cues in VR

Feedback

Immediate and clear feedback for all user actions, ensuring users understand the results of their interactions.

  • • Visual confirmation of actions
  • • Progress indicators
  • • Error state communication

Tolerance

Forgiving interfaces that prevent errors and allow users to easily recover from mistakes.

  • • Undo/redo functionality
  • • Error prevention
  • • Clear recovery paths

Accessibility

Inclusive design that ensures the platform is usable by people with diverse abilities and needs.

  • • Clear visual hierarchy
  • • Alternative interaction methods
  • • Adjustable VR experiences

Hand-drawn Sketches

Initial Concept Sketches

Our design process began with hand-drawn sketches to rapidly explore different interface concepts and user flows. These sketches helped us iterate quickly and gather early feedback from stakeholders.

Initial Interface Sketches

Early explorations of interface layouts and interaction patterns, focusing on user flow and content organization.

Additional Interface Sketches

Further iterations exploring spatial layouts and interactive elements to enhance user experience.

Interactive Wireframes

Admin Interface Prototype

Admin Interface Prototype

Key Features

  • • Intuitive activity creation flow
  • • Drag-and-drop asset management
  • • Real-time scene preview
  • • Collaborative editing tools

The admin interface was designed based on extensive user research with educators and content creators. The layout prioritizes efficiency and ease of use while maintaining powerful functionality.

Try Interactive Prototype

VR/AR End User Prototype

VR/AR End User Prototype

Key Features

  • • Immersive learning environments
  • • Natural interaction patterns
  • • Adaptive UI elements
  • • Contextual information display

The VR interface was developed through iterative testing with students and educators, focusing on creating an immersive yet comfortable learning experience.

Design Evolution

Our design process involved multiple iterations based on user feedback and usability testing:

Initial Research

Conducted user interviews with educators and students to understand their needs and pain points.

Concept Sketches

Created rapid prototypes to explore different interface concepts and interaction patterns.

Wireframe Testing

Tested low-fidelity wireframes with users to validate navigation and core functionality.

High-Fidelity Prototypes

Developed detailed prototypes incorporating user feedback and refined interaction patterns.

Usability Testing

Conducted comprehensive testing with target users to validate the final design decisions.