Users



Design



Evaluation



References


  1. Bierre, Chetwynd, Ellis, Michelle Hinn, Ludi, Westin (2005) Game Not Over: Accessibility Issues in Video Games; Proc. of the 3rd International Conference on Universal Access in Human-Computer Interaction; Accessible at: https://www.researchgate.net/profile/Kevin-Bierre-2/publication/267403944_Game_Not_Over_Accessibility_Issues_in_Video_Games/links/546de0d70cf2a7492c560d87/Game-Not-Over-Accessibility-Issues-in-Video-Games.pdf
  2. Natapov, Castellucci, MacKenzie (2014) RETRACTED:“boom, headshot!” effect of video game play and controller type on firing aim and accuracy. Communication Research, 41(7) 879-891
  3. Pinelle, D. and Wong, N. (2008). Heuristic evaluation for games. Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08. doi:10.1145/1357054.1357282.
  4. Maldonado, C. A., & Jlesnick, M. L. (2002). Do Common User Interface Design Patterns Improve Navigation? Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 46(14), 1315–1319. https://doi.org/10.1177/154193120204601416