Welcome to MotionInput

The future of gaming, built for all.

About Us

We are 4 UCL computer science students trying to innovate the space of accessible gaming.

Using MotionInput, we can help bring gaming to a wider audience.

Spider-Man gameplay GIF

We aim to not only make gaming more accessible to people with disabilities, but to make gaming more fun for everyone by doing the following:

  • Giving people a more immersive experience by letting their movements control games.
  • Getting people exercising whilst having fun.
  • Bringing gaming to those who may not be able to use standard inputs.

Here you can see our beginnings, early on into the project we were able to get MotionInput working across a variety of modes; enough, in-fact, that we were able to clear the first level of Spiderman. This early demonstration already proved the potential of MotionInput; and I think if you check out our Blog section, you'll see the future prospects that this innovative project has.

Thumbnail for Spider-Man demonstration
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Our Team

Find out more about us.

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David Nentwig

Full-Stack Developer
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Abid Ali

Term 2 Leader
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Taha Chowdhury

Term 1 Leader
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Weiyi Zhang

MFC Developer and Designer

Project Timeline

Keep Track of our Progress Day by Day

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Frequently Asked Questions

If you have any further questions, please feel free to contact us. We will be happy to help you.

You don't need to worry about the technical side of things. Just make sure you have the MotionInput and Gesture Recorder MFC installed from the Windows Store (and the game of course), setup some custom gestures, or just use the ones that come with the MFC, and you're ready to go!

At the moment, we have added support for Spider-Man, Minecraft, Horizon Zero Dawn, Street Fighter V and many more!

We are currently working on demoing our product to some of the most successful game dev comapanies in the world.

Recent Blog Posts

Stay up to date with our latest work.

Final Week